#include <ObjectClass_CCreature.h>
Inheritance diagram for CCreature:
void CCreature::AddComponent | ( | class CCreature | Component | ) |
void CCreature::AddSqueezedInstanceNumber | ( | dword | Num | ) |
void CCreature::AnimActivate | ( | class CSequence | CSequence | ) |
void CCreature::AnimActivateEmpty | ( | ) |
void CCreature::AnimActivatePrelude | ( | class CSequence | CSequence, | |
float | Time | |||
) |
void CCreature::AnimActivatePrelude | ( | class CSequence | CSequence | ) |
void CCreature::AnimCaptureAsFinal | ( | ) |
void CCreature::AnimCaptureAsInitial | ( | ) |
void CCreature::AnimSetTime | ( | float | Time | ) |
void CCreature::AppendCreatureID | ( | class CCreature | Creature | ) |
class CActor CCreature::Camera | ( | int | Index | ) |
void CCreature::ClearControllerDefaults | ( | ) |
void CCreature::CommandAquire | ( | class CActor | Target, | |
float | Urgency | |||
) |
void CCreature::CommandAttack | ( | float | Aggression | ) |
void CCreature::CommandAttack | ( | class CActor | Creature, | |
float | Aggression | |||
) |
void CCreature::CommandForget | ( | dword | Type | ) |
void CCreature::CommandForgetAll | ( | ) |
void CCreature::CommandLookAt | ( | class CActor | Target | ) |
void CCreature::CommandLookAt | ( | class CVector | Position | ) |
void CCreature::CommandMoveTo | ( | float | x, | |
float | y, | |||
float | z, | |||
float | Range | |||
) |
void CCreature::CommandMoveTo | ( | class CVector | Position, | |
float | Range | |||
) |
void CCreature::CommandObserve | ( | class CCreature | ActorToObserve | ) |
void CCreature::CommandObserveInterestingCreatures | ( | float | MinimumInterest | ) |
void CCreature::CommandOrbitTo | ( | class CActor | Target, | |
float | x, | |||
float | y, | |||
float | z, | |||
float | Range, | |||
float | Time | |||
) |
void CCreature::CommandOrbitTo | ( | class CActor | Target, | |
class CVector | Position, | |||
float | Range, | |||
float | Time | |||
) |
class CCreature CCreature::Component | ( | int | Num | ) |
class CCreatureController CCreature::Controller | ( | int | Index | ) |
int CCreature::CreationTime | ( | ) |
class CActor CCreature::CurrentCamera | ( | ) |
int CCreature::CurrentCameraIndex | ( | ) |
class CActor CCreature::CurrentTarget | ( | ) |
void CCreature::CycleNextCamera | ( | ) |
void CCreature::CyclePreviousCamera | ( | ) |
void CCreature::DefaultToAI | ( | ) |
void CCreature::DeltaTick | ( | float | Time | ) |
void CCreature::DestroyComponent | ( | class CCreature | Component | ) |
class CCreature CCreature::Enemy | ( | int | Num | ) |
class CCreature CCreature::Environment | ( | ) |
class CCreature CCreature::FindComponentByName | ( | string | Name | ) |
float CCreature::FindDesirableMoveToPosition | ( | class CVector | ReturnedPosition, | |
float | DistanceToCheck | |||
) |
bool CCreature::FindNavigationPoint | ( | class CVector | Position, | |
float | Range | |||
) |
class CActor CCreature::FindPowerupToAquire | ( | float | RequiredDesire | ) |
void CCreature::ForceStateChange | ( | ) |
class CCreature CCreature::Friend | ( | int | Num | ) |
class CUniqueActorProperty CCreature::GreatestNeed | ( | ) |
float CCreature::GreatestNeedDesire | ( | ) |
class CDanger CCreature::GreatestThreat | ( | ) |
float CCreature::GreatestThreatLevel | ( | ) |
void CCreature::InvalidateOrientation | ( | ) |
Reimplemented from CActor.
bool CCreature::IsAlive | ( | ) |
bool CCreature::IsCommandOfTypeActive | ( | dword | Type | ) |
bool CCreature::IsCurrentStateName | ( | string | StateName | ) |
bool CCreature::IsLocallyControlled | ( | ) |
bool CCreature::IsLowAuthoritySimulation | ( | ) |
bool CCreature::IsUserControlled | ( | ) |
float CCreature::LocalTimeScale | ( | ) |
void CCreature::MajorStatChanged | ( | ) |
int CCreature::NumCameras | ( | ) |
int CCreature::NumComponents | ( | ) |
int CCreature::NumControllers | ( | ) |
int CCreature::NumEnemy | ( | ) |
int CCreature::NumFriends | ( | ) |
void CCreature::PendingUninterruptibleState | ( | ) |
class CPilot CCreature::Pilot | ( | ) |
float CCreature::PowerupDesire | ( | class CActor | Actor | ) |
float CCreature::PowerupLikelihood | ( | ) |
void CCreature::RegisterCreatureStateChangedHook | ( | class CClassExecutorInstance | ExecutorInstance, | |
Method() | HookMethod | |||
) |
void CCreature::RegisterGuaranteedSignificanceState | ( | ) |
void CCreature::RegisterHighSignificanceState | ( | ) |
void CCreature::RegisterLastStateAsCorrection | ( | ) |
void CCreature::RegisterLastStateAsRequiredCorrection | ( | ) |
void CCreature::RegisterLastStateNoInterrupt | ( | ) |
void CCreature::RegisterLastStateNoReplicate | ( | ) |
void CCreature::RegisterLastStateTimeCritical | ( | ) |
void CCreature::RegisterLowSignificanceState | ( | ) |
void CCreature::RegisterMediumSignificanceState | ( | ) |
void CCreature::RegisterStandardState | ( | ) |
void CCreature::RemoveComponent | ( | class CCreature | Component | ) |
int CCreature::SceneTicksPerUpdate | ( | ) |
void CCreature::SetAsAIControlled | ( | ) |
void CCreature::SetAsUserControlled | ( | int | UserNum | ) |
void CCreature::SetCreationTime | ( | int | Time | ) |
void CCreature::SetCurrentCamera | ( | int | Index | ) |
void CCreature::SetFocalPointActor | ( | class CActor | Actor | ) |
void CCreature::SetInstanceNumber | ( | int | Num | ) |
void CCreature::SetupControls | ( | ) |
class CStateManager CCreature::StateManager | ( | ) |
bool CCreature::TestLineOfSight | ( | class CActor | Target | ) |
float CCreature::TotalDangerLevel | ( | class CVector | Position | ) |
float CCreature::TotalDangerLevel | ( | ) |
int CCreature::UnpackStateTimeDifference | ( | ) |
void CCreature::UnregisterCreatureStateChangedHook | ( | class CClassExecutorInstance | ExecutorInstance, | |
Method() | HookMethod | |||
) |