CCreatureController Class Reference

#include <ObjectClass_CCreatureController.h>

Inheritance diagram for CCreatureController:

CObject CReferenceTarget CJoystickInputManager List of all members.

Public Member Functions

bool IsButtonUp (int Index)
bool IsButtonDown (int Index)
void SetDefaultButtonDown (int Index)
void SetDefaultButtonUp (int Index)
void SetDefault2DOrientationUp (int Index)
void SetDefault2DOrientationUpRight (int Index)
void SetDefault2DOrientationRight (int Index)
void SetDefault2DOrientationDownRight (int Index)
void SetDefault2DOrientationDown (int Index)
void SetDefault2DOrientationDownLeft (int Index)
void SetDefault2DOrientationLeft (int Index)
void SetDefault2DOrientationUpLeft (int Index)
void SetDefault2DOrientationMiddle (int Index)
void SetDefault2DOrientationTowardsUp (int Index)
void SetDefault2DOrientationTowardsDown (int Index)
void SetDefault2DOrientationTowardsRight (int Index)
void SetDefault2DOrientationTowardsLeft (int Index)
void SetDefault2DOrientationTowardsMiddleHorizontal (int Index)
void SetDefault2DOrientationTowardsMiddleVertical (int Index)
void ClearAllDefaults ()
bool Is2DOrientationUp (int Index)
bool Is2DOrientationDown (int Index)
bool Is2DOrientationLeft (int Index)
bool Is2DOrientationRight (int Index)
bool Is2DOrientationUpLeft (int Index)
bool Is2DOrientationUpRight (int Index)
bool Is2DOrientationDownLeft (int Index)
bool Is2DOrientationDownRight (int Index)
bool Is2DOrientationMiddle (int Index)
bool Is2DOrientationTowardsUp (int Index)
bool Is2DOrientationTowardsDown (int Index)
bool Is2DOrientationTowardsLeft (int Index)
bool Is2DOrientationTowardsRight (int Index)
byte Get2DOrientation (int Index)
void SetDefault2DOrientation (int Index, byte Orientation)
bool IsDigitalAxisLeft (int Index)
bool IsDigitalAxisRight (int Index)
bool IsDigitalAxisMiddle (int Index)
float RangedAnalogAxisPosition (int Index)
float RetrieveAndClearAnalogAxisMovement (int Index)

Member Function Documentation

void CCreatureController::ClearAllDefaults (  ) 

byte CCreatureController::Get2DOrientation ( int  Index  ) 

bool CCreatureController::Is2DOrientationDown ( int  Index  ) 

bool CCreatureController::Is2DOrientationDownLeft ( int  Index  ) 

bool CCreatureController::Is2DOrientationDownRight ( int  Index  ) 

bool CCreatureController::Is2DOrientationLeft ( int  Index  ) 

bool CCreatureController::Is2DOrientationMiddle ( int  Index  ) 

bool CCreatureController::Is2DOrientationRight ( int  Index  ) 

bool CCreatureController::Is2DOrientationTowardsDown ( int  Index  ) 

bool CCreatureController::Is2DOrientationTowardsLeft ( int  Index  ) 

bool CCreatureController::Is2DOrientationTowardsRight ( int  Index  ) 

bool CCreatureController::Is2DOrientationTowardsUp ( int  Index  ) 

bool CCreatureController::Is2DOrientationUp ( int  Index  ) 

bool CCreatureController::Is2DOrientationUpLeft ( int  Index  ) 

bool CCreatureController::Is2DOrientationUpRight ( int  Index  ) 

bool CCreatureController::IsButtonDown ( int  Index  ) 

bool CCreatureController::IsButtonUp ( int  Index  ) 

bool CCreatureController::IsDigitalAxisLeft ( int  Index  ) 

bool CCreatureController::IsDigitalAxisMiddle ( int  Index  ) 

bool CCreatureController::IsDigitalAxisRight ( int  Index  ) 

float CCreatureController::RangedAnalogAxisPosition ( int  Index  ) 

float CCreatureController::RetrieveAndClearAnalogAxisMovement ( int  Index  ) 

void CCreatureController::SetDefault2DOrientation ( int  Index,
byte  Orientation 
)

void CCreatureController::SetDefault2DOrientationDown ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationDownLeft ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationDownRight ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationLeft ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationMiddle ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationRight ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationTowardsDown ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationTowardsLeft ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationTowardsMiddleHorizontal ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationTowardsMiddleVertical ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationTowardsRight ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationTowardsUp ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationUp ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationUpLeft ( int  Index  ) 

void CCreatureController::SetDefault2DOrientationUpRight ( int  Index  ) 

void CCreatureController::SetDefaultButtonDown ( int  Index  ) 

void CCreatureController::SetDefaultButtonUp ( int  Index  ) 


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