#include <ObjectClass_CCreatureController.h>
Inheritance diagram for CCreatureController:
void CCreatureController::ClearAllDefaults | ( | ) |
byte CCreatureController::Get2DOrientation | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationDown | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationDownLeft | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationDownRight | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationLeft | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationMiddle | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationRight | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationTowardsDown | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationTowardsLeft | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationTowardsRight | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationTowardsUp | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationUp | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationUpLeft | ( | int | Index | ) |
bool CCreatureController::Is2DOrientationUpRight | ( | int | Index | ) |
bool CCreatureController::IsButtonDown | ( | int | Index | ) |
bool CCreatureController::IsButtonUp | ( | int | Index | ) |
bool CCreatureController::IsDigitalAxisLeft | ( | int | Index | ) |
bool CCreatureController::IsDigitalAxisMiddle | ( | int | Index | ) |
bool CCreatureController::IsDigitalAxisRight | ( | int | Index | ) |
float CCreatureController::RangedAnalogAxisPosition | ( | int | Index | ) |
float CCreatureController::RetrieveAndClearAnalogAxisMovement | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientation | ( | int | Index, | |
byte | Orientation | |||
) |
void CCreatureController::SetDefault2DOrientationDown | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationDownLeft | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationDownRight | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationLeft | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationMiddle | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationRight | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationTowardsDown | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationTowardsLeft | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationTowardsMiddleHorizontal | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationTowardsMiddleVertical | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationTowardsRight | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationTowardsUp | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationUp | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationUpLeft | ( | int | Index | ) |
void CCreatureController::SetDefault2DOrientationUpRight | ( | int | Index | ) |
void CCreatureController::SetDefaultButtonDown | ( | int | Index | ) |
void CCreatureController::SetDefaultButtonUp | ( | int | Index | ) |