CPilot Class Reference

#include <ObjectClass_CPilot.h>

Inheritance diagram for CPilot:

CCreature CActor CObject CReferenceTarget List of all members.

Public Member Functions

float NormalizedPower ()
float NormalizedAgility ()
float NormalizedEndurance ()
float NormalizedFocus ()
float NormalizedClampedPower ()
float NormalizedClampedAgility ()
float NormalizedClampedEndurance ()
float NormalizedClampedFocus ()
float Power ()
float Agility ()
float Endurance ()
float Focus ()
float PowerAdd ()
float AgilityAdd ()
float EnduranceAdd ()
float FocusAdd ()
void AddPower (float Value)
void AddAgility (float Value)
void AddEndurance (float Value)
void AddFocus (float Value)
float NormalizedAIQualityDegredation ()
void SetAIDifficultyOffset (float Value)
dword Sex ()
dword Race ()
CImage CurrentPhoto ()
CCreature ControlledCreature ()
void SetControlledCreature (class CCreature ControlledCreature)
CActor CurrentAIAttackTarget ()
CFaction Faction ()
void SetFaction (class CFaction Faction)
void Attack (class CActor Creature, float Aggression)
void AttackBestEnemy (class CActor CurrentTarget, float Aggression)
bool IsEnemy (class CActor Enemy)
float GetStatAffinityLeft ()
float GetStatAffinityRight ()
float GetStatAffinityLight ()
float GetStatAffinityHeavy ()
float GetStatAffinityPunch ()
float GetStatAffinityKick ()
float GetStatAffinitySpecial ()
float GetStatAffinityMelee ()
float GetStatAffinityPreimptiveAttack ()
float GetStatAffinityBackAttack ()
float GetStatAffinityCounter ()
float GetStatAffinityJump ()
float GetStatAffinityGrapple ()
float GetStatAffinityCarryable ()
float GetStatAffinityPowerup ()
float GetStatAffinityAttackRange ()
float GetStatAffinityVariation ()
float GetStatAffinityMovementUrgency ()
float GetStatAffinityEvade ()
float GetStatAffinityMercy ()
float GetStatAffinityDefendObjective ()
float GetStatEmotionExcitability ()
float GetStatEmotionCalmDown ()
float GetStatEmotionAnger ()
float GetStatEmotionFear ()
float GetStatEmotionValor ()
float GetStatPerceptionDistance ()
float GetStatPerceptionTiming ()
float GetStatPerceptionTargetAngle ()
float GetStatPerceptionSelfAngle ()
CPilot Love (int Num)
int NumLove ()
void AddLove (class CPilot Love)
void AddIfAbsentLove (class CPilot Love)
void RemoveLove (class CPilot Love)
void RemoveAllLove ()
CPilot FindLoveByName (string Name)
CPilot Hate (int Num)
int NumHate ()
void AddHate (class CPilot Hate)
void AddIfAbsentHate (class CPilot Hate)
void RemoveHate (class CPilot Hate)
void RemoveAllHate ()
CPilot FindHateByName (string Name)

Member Function Documentation

void CPilot::AddAgility ( float  Value  ) 

void CPilot::AddEndurance ( float  Value  ) 

void CPilot::AddFocus ( float  Value  ) 

void CPilot::AddHate ( class CPilot  Hate  ) 

void CPilot::AddIfAbsentHate ( class CPilot  Hate  ) 

void CPilot::AddIfAbsentLove ( class CPilot  Love  ) 

void CPilot::AddLove ( class CPilot  Love  ) 

void CPilot::AddPower ( float  Value  ) 

float CPilot::Agility (  ) 

float CPilot::AgilityAdd (  ) 

void CPilot::Attack ( class CActor  Creature,
float  Aggression 
)

void CPilot::AttackBestEnemy ( class CActor  CurrentTarget,
float  Aggression 
)

class CCreature CPilot::ControlledCreature (  ) 

class CActor CPilot::CurrentAIAttackTarget (  ) 

class CImage CPilot::CurrentPhoto (  ) 

float CPilot::Endurance (  ) 

float CPilot::EnduranceAdd (  ) 

class CFaction CPilot::Faction (  ) 

class CPilot CPilot::FindHateByName ( string  Name  ) 

class CPilot CPilot::FindLoveByName ( string  Name  ) 

float CPilot::Focus (  ) 

float CPilot::FocusAdd (  ) 

float CPilot::GetStatAffinityAttackRange (  ) 

float CPilot::GetStatAffinityBackAttack (  ) 

float CPilot::GetStatAffinityCarryable (  ) 

float CPilot::GetStatAffinityCounter (  ) 

float CPilot::GetStatAffinityDefendObjective (  ) 

float CPilot::GetStatAffinityEvade (  ) 

float CPilot::GetStatAffinityGrapple (  ) 

float CPilot::GetStatAffinityHeavy (  ) 

float CPilot::GetStatAffinityJump (  ) 

float CPilot::GetStatAffinityKick (  ) 

float CPilot::GetStatAffinityLeft (  ) 

float CPilot::GetStatAffinityLight (  ) 

float CPilot::GetStatAffinityMelee (  ) 

float CPilot::GetStatAffinityMercy (  ) 

float CPilot::GetStatAffinityMovementUrgency (  ) 

float CPilot::GetStatAffinityPowerup (  ) 

float CPilot::GetStatAffinityPreimptiveAttack (  ) 

float CPilot::GetStatAffinityPunch (  ) 

float CPilot::GetStatAffinityRight (  ) 

float CPilot::GetStatAffinitySpecial (  ) 

float CPilot::GetStatAffinityVariation (  ) 

float CPilot::GetStatEmotionAnger (  ) 

float CPilot::GetStatEmotionCalmDown (  ) 

float CPilot::GetStatEmotionExcitability (  ) 

float CPilot::GetStatEmotionFear (  ) 

float CPilot::GetStatEmotionValor (  ) 

float CPilot::GetStatPerceptionDistance (  ) 

float CPilot::GetStatPerceptionSelfAngle (  ) 

float CPilot::GetStatPerceptionTargetAngle (  ) 

float CPilot::GetStatPerceptionTiming (  ) 

class CPilot CPilot::Hate ( int  Num  ) 

bool CPilot::IsEnemy ( class CActor  Enemy  ) 

Reimplemented from CCreature.

class CPilot CPilot::Love ( int  Num  ) 

float CPilot::NormalizedAgility (  ) 

float CPilot::NormalizedAIQualityDegredation (  ) 

float CPilot::NormalizedClampedAgility (  ) 

float CPilot::NormalizedClampedEndurance (  ) 

float CPilot::NormalizedClampedFocus (  ) 

float CPilot::NormalizedClampedPower (  ) 

float CPilot::NormalizedEndurance (  ) 

float CPilot::NormalizedFocus (  ) 

float CPilot::NormalizedPower (  ) 

int CPilot::NumHate (  ) 

int CPilot::NumLove (  ) 

float CPilot::Power (  ) 

float CPilot::PowerAdd (  ) 

dword CPilot::Race (  ) 

void CPilot::RemoveAllHate (  ) 

void CPilot::RemoveAllLove (  ) 

void CPilot::RemoveHate ( class CPilot  Hate  ) 

void CPilot::RemoveLove ( class CPilot  Love  ) 

void CPilot::SetAIDifficultyOffset ( float  Value  ) 

void CPilot::SetControlledCreature ( class CCreature  ControlledCreature  ) 

void CPilot::SetFaction ( class CFaction  Faction  ) 

dword CPilot::Sex (  ) 


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