#include <ObjectClass_CPilot.h>
Inheritance diagram for CPilot:
void CPilot::AddAgility | ( | float | Value | ) |
void CPilot::AddEndurance | ( | float | Value | ) |
void CPilot::AddFocus | ( | float | Value | ) |
void CPilot::AddHate | ( | class CPilot | Hate | ) |
void CPilot::AddIfAbsentHate | ( | class CPilot | Hate | ) |
void CPilot::AddIfAbsentLove | ( | class CPilot | Love | ) |
void CPilot::AddLove | ( | class CPilot | Love | ) |
void CPilot::AddPower | ( | float | Value | ) |
float CPilot::Agility | ( | ) |
float CPilot::AgilityAdd | ( | ) |
void CPilot::Attack | ( | class CActor | Creature, | |
float | Aggression | |||
) |
void CPilot::AttackBestEnemy | ( | class CActor | CurrentTarget, | |
float | Aggression | |||
) |
class CCreature CPilot::ControlledCreature | ( | ) |
class CActor CPilot::CurrentAIAttackTarget | ( | ) |
class CImage CPilot::CurrentPhoto | ( | ) |
float CPilot::Endurance | ( | ) |
float CPilot::EnduranceAdd | ( | ) |
class CFaction CPilot::Faction | ( | ) |
class CPilot CPilot::FindHateByName | ( | string | Name | ) |
class CPilot CPilot::FindLoveByName | ( | string | Name | ) |
float CPilot::Focus | ( | ) |
float CPilot::FocusAdd | ( | ) |
float CPilot::GetStatAffinityAttackRange | ( | ) |
float CPilot::GetStatAffinityBackAttack | ( | ) |
float CPilot::GetStatAffinityCarryable | ( | ) |
float CPilot::GetStatAffinityCounter | ( | ) |
float CPilot::GetStatAffinityDefendObjective | ( | ) |
float CPilot::GetStatAffinityEvade | ( | ) |
float CPilot::GetStatAffinityGrapple | ( | ) |
float CPilot::GetStatAffinityHeavy | ( | ) |
float CPilot::GetStatAffinityJump | ( | ) |
float CPilot::GetStatAffinityKick | ( | ) |
float CPilot::GetStatAffinityLeft | ( | ) |
float CPilot::GetStatAffinityLight | ( | ) |
float CPilot::GetStatAffinityMelee | ( | ) |
float CPilot::GetStatAffinityMercy | ( | ) |
float CPilot::GetStatAffinityMovementUrgency | ( | ) |
float CPilot::GetStatAffinityPowerup | ( | ) |
float CPilot::GetStatAffinityPreimptiveAttack | ( | ) |
float CPilot::GetStatAffinityPunch | ( | ) |
float CPilot::GetStatAffinityRight | ( | ) |
float CPilot::GetStatAffinitySpecial | ( | ) |
float CPilot::GetStatAffinityVariation | ( | ) |
float CPilot::GetStatEmotionAnger | ( | ) |
float CPilot::GetStatEmotionCalmDown | ( | ) |
float CPilot::GetStatEmotionExcitability | ( | ) |
float CPilot::GetStatEmotionFear | ( | ) |
float CPilot::GetStatEmotionValor | ( | ) |
float CPilot::GetStatPerceptionDistance | ( | ) |
float CPilot::GetStatPerceptionSelfAngle | ( | ) |
float CPilot::GetStatPerceptionTargetAngle | ( | ) |
float CPilot::GetStatPerceptionTiming | ( | ) |
class CPilot CPilot::Hate | ( | int | Num | ) |
class CPilot CPilot::Love | ( | int | Num | ) |
float CPilot::NormalizedAgility | ( | ) |
float CPilot::NormalizedAIQualityDegredation | ( | ) |
float CPilot::NormalizedClampedAgility | ( | ) |
float CPilot::NormalizedClampedEndurance | ( | ) |
float CPilot::NormalizedClampedFocus | ( | ) |
float CPilot::NormalizedClampedPower | ( | ) |
float CPilot::NormalizedEndurance | ( | ) |
float CPilot::NormalizedFocus | ( | ) |
float CPilot::NormalizedPower | ( | ) |
int CPilot::NumHate | ( | ) |
int CPilot::NumLove | ( | ) |
float CPilot::Power | ( | ) |
float CPilot::PowerAdd | ( | ) |
dword CPilot::Race | ( | ) |
void CPilot::RemoveAllHate | ( | ) |
void CPilot::RemoveAllLove | ( | ) |
void CPilot::RemoveHate | ( | class CPilot | Hate | ) |
void CPilot::RemoveLove | ( | class CPilot | Love | ) |
void CPilot::SetAIDifficultyOffset | ( | float | Value | ) |
void CPilot::SetControlledCreature | ( | class CCreature | ControlledCreature | ) |
void CPilot::SetFaction | ( | class CFaction | Faction | ) |
dword CPilot::Sex | ( | ) |