#include <ObjectClass_CStandardSessionSlot.h>
Inheritance diagram for CStandardSessionSlot:
void CStandardSessionSlot::AddEventRelay | ( | class CClassExecutorInstance | ExecutorInstance, | |
Method(class CEvent) | HookMethod | |||
) |
void CStandardSessionSlot::AddEventRelay | ( | class CObject | Target | ) |
void CStandardSessionSlot::AddIfAbsentProperty | ( | class CObject | Property | ) |
void CStandardSessionSlot::AddModifier | ( | class CStandardSessionSlotModifier | Modifier | ) |
void CStandardSessionSlot::AddProperty | ( | class CObject | Property | ) |
void CStandardSessionSlot::Begin | ( | ) |
class CStandardClient CStandardSessionSlot::CurrentClient | ( | ) |
class CObject CStandardSessionSlot::FindPropertyByName | ( | string | Name | ) |
bool CStandardSessionSlot::IsClientConnectable | ( | ) |
bool CStandardSessionSlot::IsClientConnected | ( | ) |
bool CStandardSessionSlot::IsInFocus | ( | ) |
bool CStandardSessionSlot::IsLocallyControlled | ( | ) |
bool CStandardSessionSlot::IsPlayerSlot | ( | ) |
bool CStandardSessionSlot::IsUserControlled | ( | ) |
class CStandardSessionModifier CStandardSessionSlot::Master | ( | ) |
Reimplemented from CObject.
int CStandardSessionSlot::NumProperty | ( | ) |
void CStandardSessionSlot::OwnCreature | ( | class CCreature | Creature | ) |
class CCreature CStandardSessionSlot::OwnedCreature | ( | ) |
class CText CStandardSessionSlot::PlayerName | ( | ) |
class CObject CStandardSessionSlot::Property | ( | int | Num | ) |
void CStandardSessionSlot::RemoveAllProperty | ( | ) |
void CStandardSessionSlot::RemoveEventRelays | ( | class CClassExecutorInstance | ExecutorInstance | ) |
void CStandardSessionSlot::RemoveProperty | ( | class CObject | Property | ) |
class CScene CStandardSessionSlot::Scene | ( | ) |
class CStandardSession CStandardSessionSlot::Session | ( | ) |
void CStandardSessionSlot::SetAsLocallyControlled | ( | ) |
void CStandardSessionSlot::SetAsRemoteControllable | ( | ) |
void CStandardSessionSlot::SetClientUnconnectable | ( | ) |
void CStandardSessionSlot::SetupCreature | ( | ) |
int CStandardSessionSlot::SlotIndex | ( | ) |