#include <ObjectClass_CSpeaker.h>
Inheritance diagram for CSpeaker:
Public Member Functions | |
CObject | Property (int Num) |
int | NumProperty () |
void | AddProperty (class CObject Property) |
void | AddIfAbsentProperty (class CObject Property) |
void | RemoveProperty (class CObject Property) |
void | RemoveAllProperty () |
CObject | FindPropertyByName (string Name) |
void | Play () |
void | Stop () |
void | SetVolume (float Volume) |
void | SetActiveNoise (class CNoise Noise) |
CNoise | ActiveNoise () |
bool | IsPlaying () |
float | PlayProgress () |
void | SetMood (int Mood) |
class CNoise CSpeaker::ActiveNoise | ( | ) |
void CSpeaker::AddIfAbsentProperty | ( | class CObject | Property | ) |
void CSpeaker::AddProperty | ( | class CObject | Property | ) |
class CObject CSpeaker::FindPropertyByName | ( | string | Name | ) |
bool CSpeaker::IsPlaying | ( | ) |
int CSpeaker::NumProperty | ( | ) |
void CSpeaker::Play | ( | ) |
float CSpeaker::PlayProgress | ( | ) |
class CObject CSpeaker::Property | ( | int | Num | ) |
void CSpeaker::RemoveAllProperty | ( | ) |
void CSpeaker::RemoveProperty | ( | class CObject | Property | ) |
void CSpeaker::SetActiveNoise | ( | class CNoise | Noise | ) |
void CSpeaker::SetMood | ( | int | Mood | ) |
void CSpeaker::SetVolume | ( | float | Volume | ) |
void CSpeaker::Stop | ( | ) |