#include <PrimitiveClass_CCoordinateSystem.h>
Public Member Functions | |
void (opp *=)(float Value) | |
void (opp/=)(float Value) | |
void (opp=)(class CCoordinateSystem CoordinateSystem) | |
void | Set (class CCoordinateSystem CS) |
void | InverseRotate (class CCoordinateSystem CS) |
void | Rotate (class CCoordinateSystem CS) |
void | RotateXDeg (float Angle) |
void | RotateYDeg (float Angle) |
void | RotateZDeg (float Angle) |
void | RotateLocalXDeg (float Angle) |
void | RotateLocalYDeg (float Angle) |
void | RotateLocalZDeg (float Angle) |
float | RotationXDeg () |
float | RotationYDeg () |
float | RotationZDeg () |
void | ReflectBySurfaceNormal (class CVector Normal) |
void | Reset () |
void | Invert () |
void | PointZ (class CVector Direction) |
void | PointZWithY (class CVector Direction, class CVector Direction2) |
void | SetScale (float x, float y, float z) |
void | SetScale (float xyz) |
void | Normalize () |
void CCoordinateSystem::InverseRotate | ( | class CCoordinateSystem | CS | ) |
void CCoordinateSystem::Invert | ( | ) |
void CCoordinateSystem::Normalize | ( | ) |
void CCoordinateSystem::PointZ | ( | class CVector | Direction | ) |
void CCoordinateSystem::ReflectBySurfaceNormal | ( | class CVector | Normal | ) |
void CCoordinateSystem::Reset | ( | ) |
void CCoordinateSystem::Rotate | ( | class CCoordinateSystem | CS | ) |
void CCoordinateSystem::RotateLocalXDeg | ( | float | Angle | ) |
void CCoordinateSystem::RotateLocalYDeg | ( | float | Angle | ) |
void CCoordinateSystem::RotateLocalZDeg | ( | float | Angle | ) |
void CCoordinateSystem::RotateXDeg | ( | float | Angle | ) |
void CCoordinateSystem::RotateYDeg | ( | float | Angle | ) |
void CCoordinateSystem::RotateZDeg | ( | float | Angle | ) |
float CCoordinateSystem::RotationXDeg | ( | ) |
float CCoordinateSystem::RotationYDeg | ( | ) |
float CCoordinateSystem::RotationZDeg | ( | ) |
void CCoordinateSystem::Set | ( | class CCoordinateSystem | CS | ) |
void CCoordinateSystem::SetScale | ( | float | xyz | ) |
void CCoordinateSystem::SetScale | ( | float | x, | |
float | y, | |||
float | z | |||
) |
CCoordinateSystem::void | ( | opp | ) |
CCoordinateSystem::void | ( | opp/ | ) |
CCoordinateSystem::void | ( | opp * | ) |