CCoordinateSystem Class Reference

#include <PrimitiveClass_CCoordinateSystem.h>

List of all members.

Public Member Functions

 void (opp *=)(float Value)
 void (opp/=)(float Value)
 void (opp=)(class CCoordinateSystem CoordinateSystem)
void Set (class CCoordinateSystem CS)
void InverseRotate (class CCoordinateSystem CS)
void Rotate (class CCoordinateSystem CS)
void RotateXDeg (float Angle)
void RotateYDeg (float Angle)
void RotateZDeg (float Angle)
void RotateLocalXDeg (float Angle)
void RotateLocalYDeg (float Angle)
void RotateLocalZDeg (float Angle)
float RotationXDeg ()
float RotationYDeg ()
float RotationZDeg ()
void ReflectBySurfaceNormal (class CVector Normal)
void Reset ()
void Invert ()
void PointZ (class CVector Direction)
void PointZWithY (class CVector Direction, class CVector Direction2)
void SetScale (float x, float y, float z)
void SetScale (float xyz)
void Normalize ()


Member Function Documentation

void CCoordinateSystem::InverseRotate ( class CCoordinateSystem  CS  ) 

void CCoordinateSystem::Invert (  ) 

void CCoordinateSystem::Normalize (  ) 

void CCoordinateSystem::PointZ ( class CVector  Direction  ) 

void CCoordinateSystem::PointZWithY ( class CVector  Direction,
class CVector  Direction2 
)

void CCoordinateSystem::ReflectBySurfaceNormal ( class CVector  Normal  ) 

void CCoordinateSystem::Reset (  ) 

void CCoordinateSystem::Rotate ( class CCoordinateSystem  CS  ) 

void CCoordinateSystem::RotateLocalXDeg ( float  Angle  ) 

void CCoordinateSystem::RotateLocalYDeg ( float  Angle  ) 

void CCoordinateSystem::RotateLocalZDeg ( float  Angle  ) 

void CCoordinateSystem::RotateXDeg ( float  Angle  ) 

void CCoordinateSystem::RotateYDeg ( float  Angle  ) 

void CCoordinateSystem::RotateZDeg ( float  Angle  ) 

float CCoordinateSystem::RotationXDeg (  ) 

float CCoordinateSystem::RotationYDeg (  ) 

float CCoordinateSystem::RotationZDeg (  ) 

void CCoordinateSystem::Set ( class CCoordinateSystem  CS  ) 

void CCoordinateSystem::SetScale ( float  xyz  ) 

void CCoordinateSystem::SetScale ( float  x,
float  y,
float  z 
)

CCoordinateSystem::void ( opp   ) 

CCoordinateSystem::void ( opp/   ) 

CCoordinateSystem::void ( opp *   ) 


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