#include <ObjectClass_CAnimationSequenceManager.h>
Inheritance diagram for CAnimationSequenceManager:
Public Member Functions | |
void | SetTime (float Time) |
void | Activate (class CSequence CSequence) |
void | ActivatePrelude (class CSequence CSequence) |
void | ActivatePrelude (class CSequence CSequence, float Time) |
void | ActivateEmpty () |
void | CaptureAsInitial () |
void | CaptureAsFinal () |
void CAnimationSequenceManager::Activate | ( | class CSequence | CSequence | ) |
void CAnimationSequenceManager::ActivateEmpty | ( | ) |
void CAnimationSequenceManager::ActivatePrelude | ( | class CSequence | CSequence, | |
float | Time | |||
) |
void CAnimationSequenceManager::ActivatePrelude | ( | class CSequence | CSequence | ) |
void CAnimationSequenceManager::CaptureAsFinal | ( | ) |
void CAnimationSequenceManager::CaptureAsInitial | ( | ) |
void CAnimationSequenceManager::SetTime | ( | float | Time | ) |